hi, i’m andrew, a designer who loves complex problems & emerging tech

studied Informatics (HCI) and Sociology @ UC Irvine
currently designing @ Anduril

SoCal-Based
21adoan2@gmail.com

play

Project 1 screenshot
Project 2 screenshot
Project 3 screenshot
Heritage Hub Mockup
Fresh project screenshot
Manclava project screenshot
NotesTool project screenshot
Heritage Hub Mockup
Travel App project screenshot
Travel App project screenshot
Product Design Meetup Flyer
my story

Started with a goal: impact

I started in CS because I wanted to do something that mattered. Software felt like the most direct path to impact at scale. Then I failed a Python course, which made me question: impact toward what, exactly? What did I actually enjoy doing?

I care about helping people

What I actually loved was people and making things. Coding felt too distant from the things I loved: creativity and human connection. From there, I self-taught, threw myself into design-a-thons and campus orgs, and found the thing that made me lose track of time.

My learnings so far

Almost a year into my career now, I design software that operators use to command and control autonomous vehicles — drones, submarines, sensors — at Anduril. The problems are incredibly complex. My users are experts with critical needs, work under real pressure, where a confusing interface isn't just friction — it has consequences. There's simply no room for design that doesn't hold up. What that environment has taught me is how to think before I touch a frame. What I don't know and who to talk to to find out. How to sit with a problem long enough to actually understand it. How to build a real picture of who I'm designing for when "the user" isn't one person but a mosaic of different operators, vehicle teams, and personas with overlapping — and sometimes competing — needs. Anduril has made me a sharper, more rigorous thinker than I would've become anywhere else this early.

What makes me tick

But I've always cared about more than the work itself. Outside of design, I'm drawn to things that make me feel present — dancing, writing poetry, shooting on film, traveling somewhere unfamiliar and documenting it. The through-line isn't the activity; it's the attention. I care about noticing things. About slowing down enough to actually see what's in front of me, and finding a way to hold onto it. That sensibility follows me into design. The empathy I bring — rooted in my minority identities — the curiosity, the instinct to document and understand: it's all the same thread, just expressed differently. Put simply, I design for people, and that makes me happy.
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2025

Anduril, Product Designer

N/A Autonomous Underwater Vehicles
2024

Anduril, Product Design Intern

N/A Multi-track reports and analysis
2023

Anduril, Product Design Intern

N/A Hardware management interface for command & control
2023

Develop for Good, UX/UI Designer

N/A Search engine for arts programs
2023

UCI Student Center, UX/UI Designer

N/A 10+ university tools & a 0-1 design system
2023

Commit the Change, UX/UI Designer

N/A Database for ocean ecosystems
2022

The Good, UX Design Intern

N/A E-commerce conversion optimization
2022

Product@UCI, Product Design Lead

N/A Teaching UX to a 30-student fellowship

What's Next?

I’ll always enjoy decomping a complex problem and making real impact. At the same time, I want to continue pushing myself in new, uncomfortable ways. Hone my visual craft. Learn how to make software that makes people feel something. Wherever I am, one motive won't change: design for people.